Deutsche Panzer

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Crew Skills Crew skill is probably the most important criteria because they determine crew quality, and have a direct effect on gameplay. You would be wise to pay special attention to this number. Crew skills are shown in percentage form. As his skill improves, your combat effectiveness improves. For example, if your tank has a maximum visibility range of meters. The difference in combat effectiveness is huge – so huge that you just need to try it for yourself to believe. For Commanders, they further give a ten percent skill boost to their crew.

9.21 Test – VK 168.01 Mauerbrecher

Telltale Confirms ‘Walking Dead: The Game’ is Getting a Third Season pillzhereish I’ve started to play this game about a week ago, and I have to say that the F2P model in this game is insane. At no point do I need to spend real money on it. I play a few battles, gain some XP, research tanks, etc.

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Excellent slope on the front Spaced armor on the sides Most of the time the weak lower hull can be bouncy, bouncing other tier 10 rounds. Pike nose shaped armor means also tank can’t be angled Highest terrain resistance in game means it will never reach its top speed on anything but downhill Slow acceleration and relatively poor mobility especially in soft terrain due to the high terrain resistance Second lowest HP of the tier X heavies, barely above the AMX 50 B by only 50 Long aim time Poor on the move accuracy Yes, IS7 is a beast at face hugging.

But some taller tank such as the Maus can hit its optics and deal dmg sometimes, even though it’s very hard to hit Ammorack is very often hit It’s fast and delivers massive damage while being hard to kill due to its heavily sloped front armor. The IS-7 has some of the best sloped frontal armor in the game, however this is somewhat nullified at close range by the equally thick but much less sloped lower plate. All these strengths come with a weakness; the IS-7’s main gun, while having the same listed accuracy as the E ‘s 15cm, it seems in practice to be far worse at actually hitting the target, let alone hitting a weakspot, thus requiring the player to get fairly close to their target in order to hit accurately.

This in turn makes you a much easier target to hit as well. The IS-7 uses the mm S , which has better alpha damage than the mm M T2 mounted on IS-4, but slightly worse stats elsewhere. However, these sloping plates also add a disadvantage: You cannot angle the frontal armour of IS-7 as you expose the well-sloped-but-weak armour plate to the enemy, the effective armour when fighting angled drops a fair amount, allowing tier 8, 9, and 10 guns to punch through if they strike at a shallow enough angle to the plate.

This in turn makes your lower plate incredibly easy to penetrate as it is just as thin as the upper plate but with far worse sloping. When fighting one at an angle, prefer its flatter front armour sections than is angled side armour, or shoot the sprocket, dealing damage and throwing off the track.

World of Tanks – Ask about invite codes BEFORE signing up!

The superscript T denotes matrix transposition. The latent vector space derived from the global training dataset as described above with respect to FIG. In some embodiments, the global or general training stage is completed when the singular value decomposition SVD of the global co-occurrence matrix is completed by the global training module

Quote from Crashgate3: T The KV is a huge shock at first, after the light and agile tanks that go before it. It’s HUGE and has all the speed and agilty of the Eurasian tectonic plate, and the matchmaking means it can meet up to Tier 8 tanks in battle.

Hope they iron out the kinks and don’t just abandon it because it sounds like a great idea Jeff Kaplan gave the example of a top level Widowmaker player who was constantly being avoided by pubs, leading him to have long queue times and eventually the game has to give up and match him into a lower level game where he dominates even harder. I think it’s fine to remove it as long as they actually act on reports for bad behavior.

Nobody likes being completely dominated, and in team games it usually means there is a balance issue when it happens because of one players skill. Dying quickly has never been a fun thing, having it happen repeatedly and in a way that is hard to avoid is one way to make people stop playing. I doubt it helped their MMR very much, but it’s very tempting to avoid a player who kicks your ass. The real downside is that you also avoid them as teammates.

This is all player conjecture, though. I don’t think it’s too damaging to the MMR system to keep preferring to play against players with whom you’ve had close matches. My brain doesn’t associate their name and the class they play. Also it was too tedious to bother flagging players to avoid since you had to go into the recent players list, I wanted to be able to do it from the chat box.

Welcome To A World

Part 2 will be up tomorrow. Big thanks to Rita for assisting. Without the camp she could not stop the advance of enemy tanks, it would simply not be afraid.

Clean Turning Matchmaking Into A Novel with Hannah Orenstein E 59 This week we make a M.A.T.C.H. with Hannah Hannah has had an interesting journey in the writing industry She started off writing in an internship at Seventeen, Elle, and Cosmo.

As a new player, I was very curious to see whether a new player could be reasonably competitive without spending any money. Gold ammo, which you buy with real money, definitely gives a huge advantage. Gold ammo will penetrate i. However… Individual player skill matters more than anything. No amount of gold ammo or having a Premium account will enable a player to aim effectively, understand how to counter opponents, and work effectively with other players.

Prior to playing the game, I had not read up on the game e. The only thing I watched was a video by SideStrafe, which got me interested in the game in the first place I have not played a PC-based FPS first person shooter since Quake, back before Would this be gamebreaking? The easiest and most objective way to evaluate performance in WoT is to look at the rich statistics that are publicly available and the ratings systems created by the community.

I played a few dozen matches with that tank before I was able to unlock the engine, suspension, turret, and first decent gun, and it was brutal. Prior to fully researching the tank, even when I was winning games my contribution was low from a numerical standpoint. I figured this was acceptable to use on a commander as that free gold was available to all players.

The most simple stat to look at for performance is Win Rate. One in 50 battles ending in a draw sounds about right to me.

Garbad Ranks the t8 Prems

I wrote that I have the hunch of World of Tanks being a rigged game, where via matchmaking, tinkering with penetration and probably hit chances and damage numbers the developers guarantee that everyone remains close to the average in terms of kills and wins, so no one quits either because of “too easy”, nor “im pwned by nolifers lol”. The title is misleading because I still don’t and can’t have a real proof. What I have is something that very much correlate to my theory and has one alternative explanation only: My girlfriend and me started new accounts.

The idea is that the Marder II has mm penetration, therefore it can penetrate everything it can face if the match is unrigged and even if its penetration is halved, still can penetrate everything but T5 heavy front armor. Its gun dispersion is small and and the minimum shell damage is OK too.

World of tanks – comparing tanks side by side.

Examples can be found in research and in industry of automatic language identification as applied to varied data types, including speech data, images that may contain text, and textual data. Here we are concerned only with automatic language identification as applied to textual data. Automatic language identification is commonly used for identifying the language used in an unknown document, for example a web page obtained from the internet. Many text document formats include mechanisms by which they may be manually labeled as to their language, but these mechanisms often are not used or contain unreliable information, so automatic language identification may often be needed.

In many cases this is combined with the detection of the text encoding in use, since mechanisms for labeling encodings suffer from the same problems. Automatic language identification is often used in data mining applications, which may need to scan a large collection of heterogeneous documents; for example, Google is known to use automatic language identification as part of its initial processing phase when it reads web pages to be indexed.

Automatic language identification of this sort typically uses a combination of methods, notably methods based on gathering statistics about characters and combinations of characters, and dictionary-based methods using word lists from various languages. These methods are all fairly well known, and there is a significant body of research about them.

Word processing and other text document applications often provide various features that depend on language, such as spelling and grammar checking, hyphenation, and so forth. However, these applications usually require that documents or portions of documents be manually labeled as to their language in order for these features to work correctly in general. Typically a default language will be chosen based on the user’s preference, and text in any other language will need to be manually labeled; in general an arbitrary portion of text, as small as a paragraph, sentence, or single word, can be so marked.

Microsoft Word does not appear to use automatic language identification at all. Arbitrary portions of text may be manually labeled as to their language, and this language is used for spelling and grammar checking, and for various other processes, either immediately as the user types or subsequently when processing is requested. Microsoft Word is typical of most applications in its class in this regard.

World of Tanks || FCM 50T – Tank Review

Tiger 2 – the harder and slower Tiger 1 Madner Kami replied to Sgt. Pepper’s topic in Germany Well, T9 is at about where things become “right” in the german techtree, but imagine that: Both Tigers and Panthers technically occupy a very similar niche in the game, except one offers more armor and less mobility, while the other offers still strong, but weaker armor and better mobility.

E75 and Vk auf B, RIP, they ofc has worst DPm of all tier 9 HT, cuz fuck u. Obj can auto-pen front turret, but who give a fuck. Type 4 has better alpha and DPM, fuck .

T8 and later tiers is where ammo gets quite expensive, I hate how I have to pay s for a single mm AP round on a T However in the end it all boils down to, as you said, getting gud, where even a loss can net you a profit on any tier. This game is very bad at rewarding good play. The vast majority of the time you lose it’s a landslide.

Death is pretty arbitrary and final for the match meaning it takes forever to lean maps and how to fight what enemy where. When you try to implement a tactic you read online, you usually just die because the rest of the team isn’t. Good play is randomly punished by RNG; I just lost a match today in my E – which I am very good with – because the game decided my properly selected, carefully aimed second APCR wouldn’t penetrate a T57 heavy like the first one did.

I threaded the shot exactly right, it just didn’t go in despite it being chosen for having average penetration. So he clipped most of my health instead and I couldn’t fight his buddies properly, we lost You can fail upward indefinitely if you have a premium account.

WOT – German Bias Confirmed | World of Tanks — Games

Since everything is a premium loadout, you lose money every battle even though it looks like you don’t. I imagine the player looking to take advantage of this will be a good player who just doesn’t have a lot of Tier X tanks. I spent a lot of time hooking this account up so I really would like for it to be used rather than just die away. If it got used a couple of times a week that would be awesome!

勝率44%ニホンザルE75は終始自走の真横で芋ってたな こっちの前線は言うまでもなく一分も持たずに崩壊 最後まで生き残ってたそいつのダメージはだった 高tierの勝率が軒並み38%前後とかいう本物 .

Why No British Tanks? This was a question I had on one of my recent You Tube videos. The answer is the same for all of them. Some time ago I commented on a World of Tanks video by Sidestrafe. I replied that adding new tanks was not, in fact, adding new content to the game. For many people this is fun. New content, for me, is something new to do. A new tank only gives me something different to do all the same shit over again.

Same pubs, same maps mostly , same tactics, same end result: Its awfully stupid to exclude a large portion of your player base by scheduling when they HAVE to participate in said endgame. All those posts are here on my blog. Overlord even read one and said some of the ideas were good. Just use the index on the side to find them.

C-G: History & Geography

Special thanks to JerryatRick53 and Ctacello for their help. To eradicate this we decided to just turn it off. Work is carried out firmly. Why do I say so bluntly? Visiting global operating producer of the project World of Tanks — Alexey Ilyin.

parliamentary intelligence.[mdash]appointments. Lead and Phosphorus Poisoning. These subjects were discussed at this sitting in Committee of Suppl; on the vote for the Home Office.

Arthur Asa Berger looks at marketing strategies, sex and advertising, consumer culture, political advertising, and communication theory and process to give an accessible overview of advertising in America. This new edition features up-to-date examples and new theoretical material, including expanded discussions of a number of topics, such as Weber’s study of religion and its role in consumption, the role of the unconscious and emotion in shaping consumer behavior, the way brands shape the behavior of “mall girls,” sexuality and advertising, and Maslow’s theory of needs.

The book also comes complete with updated ads and Berger’s signature drawings. Whether they are new to Berger’s lively style of teaching and writing or loyal adopters, advertising and media professors will want to check out the latest edition of this text. The opening salvo comes from economist Miguel who tentatively posits, “It is now possible to wonder whether the terrible decades of war, famine, and despair are finally over. Olu Ajakaiye, of the African Economic Research Consortium, questions China’s ability to improve African trade markets; Paul Collier The Bottom Billion questions Miguel’s assertion that democratization is responsible for recent economic gains on the continent.

While the book focuses on Africa’s recent political and economic gains, the authors do not gloss over the violence, corruption and global economic factors that could still derail Africa’s economic renewal, but they avoid “politically correct positive and stereotypically negative” prognostications, making this a refreshing take on the fortunes of Africa in the current century and a fascinating compendium of some of the leading theorists of African development.

World of Tanks – 9.18 New Matchmaking Rant


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